Cardiovascular endurance is considered the most vital aspect of fitness due to its direct impact on
human performance. For any uniform arm units to discharge their duties effectively, they need to
meet up to the requirement of highest physical fitness level in respective of their body characteristics.
This study aims to predict the relationship of physical characteristics and fitness variables on
cardiovascular endurance performance among armed uniform package unit of Universiti Sultan
Zainal Abidin. A total of 26 participants mean age and standard deviation of (±20.45 and 2.0)
randomly selected from the three co-arm units of the university took part in this study. Standard
physical characteristics measurement and fitness tests were conducted, and multiple linear regression
was applied to predict their cardiovascular endurance performance as the dependent variables on their
body characteristics and performance of physical fitness as the independent variable. A significant
regression equation was obtained F (9, 16) = 4.97, p < 0.05, R2
= 0.74 indicating that the model
accounted for approximately 74% variability of the whole data set. Sensitivity prediction analysis of
the contributions of each variable revealed that height, speed, agility, upper body strength and core
body strength are factors to cardiovascular endurance p < 0.05 while, weight, waist circumference,
neck circumference and flexibility were not predictors to cardiovascular endurance p > 0.05. To
improve the cardiovascular performance of uniform arm units, certain physical and fitness variables
have to be considered for an effective discharge of their duties.
The purpose of the current study is to explore the effectiveness of the
traditional games intervention programme in the enhancement of form one
school-age children’s motor skills. The quasi-experiment method is applied.
A total number of 40 Malaysian children with ages ranging from 12 – 14 were
randomly selected for the study, [boys (n=20) and girls (n=20)]. The children
went through the traditional games intervention which consisted of
performing selected traditional games for 60 minutes, three times weekly for
a period of eight weeks. Motor fitness performance tests were conducted three
times (pre, mid, and post-test) which included 30-meter sprint test, 505 agility
test, modified Bass test for dynamic balance and Nelson reaction times test.
The data were collected and analysed using MANOVA repeated
measurement. The results show that traditional games intervention was
effective in the improvement of motor performance [F (8, 29) = 1704.16, p <
.05]. Follow-up tests also show that the traditional games intervention is a
factor [F (12,105) =1.99, p < .05] to agility [F (3,36) = .50, p >.05], reaction
time [F (3,36) = .51, p >.05], speed [F (3,36) = 3.64, p .05]. The result from this initial study demonstrated that
Malaysian based traditional games could be efficient in improving the motor
skills of school-age children.
The purpose of this study is to determine spatial pattern recognition of school performance based on
children’s anthropometric and motor skills component. This study involved 94 primary schools with a
total 2237 male students aged 7.30±0.28 years in Pahang, Malaysia. The parameters of anthropometric
(weight and height) and motor component included lower muscular power (standing broad jump),
flexibility (sit and reach), coordination (hand wall toss) and speed (20 meter run) were selected. Cluster
Analysis (CA) and Discriminant Analysis (DA) under Multivariate Method and technique of Kriging
Interpolation in Geographic Interpolation Software (GIS) were used. CA revealed two clusters of school
performance. There are a total 34 high performance schools (HPS) and 60 low performance schools
(LPS). Then, the assigned groups were treated as independent variable (IV) while anthropometric and
motor parameters were treated as dependent variable (DV) in DA. Standard mode of DA obtained
95.74% correctness of classification matrix with three discriminated variables (height, standing broad
jump and 20 meter run) out of six variables. Meanwhile, forward and backward stepwise mode of DA
discriminated only one (standing broad jump) out of six variables with 96.81% of classification
correctness. The map output of Kriging interpolation has shown graphically the pattern of discriminated
variables that greatly influence school performance. It exposed the ability of children motor skills
development in particular region is higher than another region.
This study aims to examine the effectiveness of Tablet based application
(TBA) as a medium for feedback in real time at a half-time interval of a
competitive match in improving the performance of soccer players.
StatWatch application was installed on a tablet phone and used as a device
for data collection. Eleven performance analysts were recruited to assist in
the data collection such that each performance analysts covered a particular
player during the game. Players Performances were assessed based on
clearing, crossing, dribbling, heading, pursuing the loose ball, shooting, foul,
and through pass. Data were collected as the game progressed, and
information was transmitted to the controller of the analysis before being
relayed to the chief coach at the half time interval of every match. Matches
of the club for eight weeks were analysed. One-way repeated measure
ANOVA was used to assess the progress of the team in between the first and
second halves of the matches played. The result shows improvement on the
performances of the club at the second halves of the eight matches played (F
(1, 14.10) = 8.94, p < .05). A follow-up test demonstrates a significant
progress on the overall team performance from week1 to week 8, p > 0.001.
TBA appeared to be a useful medium for providing feedback at a first half
interval of a competitive match to improving the performance of soccer
players during the subsequent period.