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  1. Sulaiman Mahzan, Siti Fairuz Nurr Sadikan, Mohd Ab Malek Md Shah, Mohd Harun Shahudin, Zaini Saat, Shamsol Shafie
    Jurnal Inovasi Malaysia, 2020;4(1):113-132.
    MyJurnal
    Supervision and monitoring of practical students are among the pertinent components in the management of industrial training among students in institutions of higher learning (IPT) in Malaysia. The easiest way to monitor is by reporting such students’ daily activities in their logbooks. Due to the dispersal of offshore industries, it directly impacts to students, institution and industry such as management costs, wastes supervision time for travel and stresses other factors in managing industry supervision such as ongoing supervision, verification of customization of industry entities regarding needs and reduction of allocation by IPT. Thus, a new mechanism needs to be implemented by considering the advantages and benefits that can be developed throughout the use of information technology (IT). In conjunction with this circumstance, a Smart LogBook prototype has been developed to address the problems encountered in the supervision process of the industry training students as stated. A study of students’ perceptions of the Smart Logbook prototype was also tailored to assess student perception compared to using supervisory methods using the old logbook. The Rapid Application Development (RAD) methodology was used in software development while a set of questionnaires was distributed to 65 respondents to obtain their assessment feedback data. The findings show that students have a positive assessment of their perception of the use of this prototype.
  2. Sulaiman Mahzan, Siti Fairuz Nurr Sadikan, Mohd Ab Malek Md Shah, Mohd Harun Shahudin, Shamsol Shafie, Mohamad Hafidz Rahmat
    Jurnal Inovasi Malaysia, 2018;2(1):1-16.
    MyJurnal
    Tajweed is one of most important elements in learning of al-Quran recitation accordingly. Long and short or even buzzing (dengung) in quran recitation would give a different meaning. Traditional learning method is still considered as the main option in learning the tajweed but a new requirement that necessarily suits to recent technology and game-based learning method is most preferred among youngsters nowadays. There are a lot of significant relationships between game-based learning with positive impact on learning capabilities. The development of game-based learning or edutainment shows a good potential but perception on tajweed game-based learning or edutainment must be discovered. The methodology of this study is divided into two main components; the development of application of edutainment called as ‘Teroka Tajwid’; and purview study on the perception towardsthe application which has become the main focus of this study. Model of Rapid Application Development (RAD) was chosen as the model of the application development and a quantitative survey was conducted to evaluate the users’ perception on design; audio, video and visual; and navigation and userfriendly. As a result, overall, the survey has shown that the performance of the application is suitable and attractive in learning basic tajweed.
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