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  1. Yap, H.J., Tan, C.H., Sivadas, C.S., Wan, W.L., Taha, Z., Chang, S.W.
    Movement Health & Exercise, 2018;7(2):39-52.
    MyJurnal
    Virtual Reality (VR) is a technology that makes use of computer graphics,
    algorithms and special hardware to simulate the real world in real time. There
    are four main elements required to make a VR system a success, namely
    virtual world, immersion, sensory feedback and interactivity. The virtual
    world created must be as real as possible. Users should have a sense of
    immersion in the virtual world. Position tracking is usually incorporated into
    a VR system for visual, sound and force feedback on the users and the virtual
    objects in the VR world must be interact-able with the users. VR has proven
    to be effective in training and widely used in many areas, for example medical
    surgery, dental treatment, psychology treatment for phobia, engineering
    design, maintenance and repair, sports and many more. By implementing VR
    technology in training, users are able to reduce the training cost and time. VR
    training is also safer for users, as harsh environments can be simulated despite
    the environment and/or human factors. On the other hand, the physical
    facilities and infrastructures of the track cycling are very costly. In track
    cycling, the game field, known as a velodrome, requires a large space of area.
    It requires a huge budget and professional manpower to maintain these
    facilities. Therefore, the proposed spatial immersive track cycling simulator
    is invented to overcome these issues. The aim of this study is to simulate the
    velodrome track cycling in VR environment and synchronize with a 6 degreeof-freedom
    motion platform. The simulator is aimed to be low cost and
    minimal space requirement compared to actual velodrome. A trainee who
    undergoes VR track cycling simulator training wears a head-mounted-display (HMD) to visualize the VR environment. An actual bike will be mounted on
    the 6-DOF motion platform, which the platform will synchronize with the VR
    environment to simulate the track condition for the training purposes. An
    encoder is placed at the bicycle wheel to feedback the moving speed and
    synchronize the visualize feedback to the HMD.
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