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  1. Najm AA, Salih SA, Fazry S, Law D
    PLoS One, 2024;19(3):e0300376.
    PMID: 38512877 DOI: 10.1371/journal.pone.0300376
    The trends for sustainable lifestyle and marketing motivated natural product consumption, such as natural skin care products (NSCPs). Different personal, environmental, and sociocultural factors influence purchase intention (PI) for NSCPs. However, there is a lack of evidence on the role of consumers' ethnicity in the PI model. The present study investigated the moderated mediation role of ethnicity in the relationship between related factors, including environmental concern, subjective norms, health factor, Halal certificate, packaging design, past experience factor, price factor, and PI mediated by personal attitude. A web-based survey was utilized to capture quantitative data from a random sample of 330 multicultural consumer group participants. The results of the study indicated that consumers' ethnicity substantially moderated the mediation effect of personal attitude in the relationships between subjective norms, health factor, Halal certificate, packaging design, past experience factor, price factor, and PI in the model. The findings contributed to understanding of the factors that influenced the PI of consumers from diverse sociocultural contexts in the market for natural products. It contributed directly to natural product marketing and industry.
  2. Azmi A, Salih SA, Ummihusna A, Ghafar MA
    Acta Psychol (Amst), 2026 Oct;270:107902.
    PMID: 42804849 DOI: 10.1016/j.actpsy.2026.107902
    Virtual reality (VR) enables immersive simulations of building designs that enhance user engagement and spatial understanding. This study investigates how virtual daylight conditions in virtual residential environments influence occupants' emotional and behavioral responses. A within-subjects experimental study was conducted with 30 participants. Each participant experienced two virtual environment settings (rooms with different window orientation) using an HTC Vive head-mounted display. Participants rated each scene on brightness, pleasure, satisfaction, and preference to use the room. The relationships between brightness and emotional responses were analyzed using Partial Least Squares Structural Equation Modeling (PLS-SEM). Results show that brightness variations in VR due to window orientation significantly affected pleasure and satisfaction of home occupants in the virtual environment. Brighter rooms in the virtual environment increased both pleasure and satisfaction. Satisfaction showed a strong positive correlation with room usage preference, whereas pleasure had a small negative effect on preference. Participants were more likely to prefer rooms in which they felt satisfied with the lighting, even though increased pleasure did not translate directly into greater room preference. Overall, the study revealed that daylight influences comfort - brightness strongly correlates with satisfaction, and satisfaction strongly drives room preference. By empirically linking simulated daylight to emotional responses and behavior, the research advocates integrating VR into early architectural design to explore daylight strategies.
  3. Hamid TA, Salih SA, Zillah Abdullah SF, Ibrahim R, Mahmud A
    PeerJ, 2024;12:e17058.
    PMID: 38500524 DOI: 10.7717/peerj.17058
    BACKGROUND: Frailty is a significant healthcare challenge worldwide, increasing interest in developing more assessment tools covering for frailty. Recently, there has been a growing awareness of a correlation between social variables and frailty in older people. However, there is a lack of understanding of the social domains of frailty and the related adverse outcomes, particularly in the Asia-Pacific settings. This study aimed to characterize the social frailty domains and their health outcomes by overviewing the frailty screening tools in older people living in the Asia-Pacific region.

    METHODOLOGY: A systematic review, using the PRISMA guideline, was conducted on articles published between 2002 and 2023 from three electronic databases: PubMed, Scopus, and ScienceDirect. A manual search was conducted for the references of the included articles using Google Scholar. Included articles must be in English and were based on empirical evidence published in peer-reviewed journals and focus on the assessment of domains of social frailty in older people aged 60 or over in the Asia-Pacific (East Asia, Southeast Asia, and Oceania).

    RESULT: A total of 31 studies were included in the thematic analysis, from which 16 screening tools measuring six social domains were reviewed. The six domains were: social networks, followed by social activities, social support, financial difficulties, social roles, and socioeconomic, arranged in four categories: social resources, social needs, social behaviors (or social activities), and general resources. The six social domains predicted mortality, physical difficulties, and disability incidence. Other adverse health outcomes were also associated with these social domains, including cognitive disorders, mental illness, and nutritional disorders (n = 5 domains each), dementia (n = 4 domains), and oral frailty, hearing loss, obesity, and chronic pain (n = 3 domains each).

    CONCLUSION: Overall, social frailty is a complex construct with multiple dimensions, including the frailty of social and general resources, social behaviors, and social needs, leading to several health disorders. The findings contribute to understanding the conceptual framework of social frailty in older people and its related health outcomes. Therefore, it could facilitate professionals and researchers to monitor and reduce the risks of adverse health outcomes related to each domain of social frailty, contributing to a better aging process.

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