Affiliations 

  • 1 Universiti Pendidikan Sultan Idris
MyJurnal

Abstract

The purpose of this study was to examine the effects of the Physical, Environment, Task, Timing, Learning, Emotion and Perspective (PETTLEP) and traditional imagery interventions on netball players shooting accuracy. In this study, 48 netball players from Larut Matang and Selama district in Perak were invited to participate. They were tested on imagery ability and divided into three interventions groups consisting, the PETTLEP audio imagery, the PETTLEP audio video imagery and the traditional written imagery script. The participants in the PETTLEP audio and audio video interventions imagery employed the interventions at the netball court. Conversely, the participants in the traditional written imagery scrip group employed the interventions at their own houses. All participants conducted their imagery training based on the imagery training schedule that was provided to them. The imagery training duration was around 30 minutes and scheduled for three times per week for four weeks. The pre-test intervention and post-test study design were employed in this study. The paired t-test results indicated that there were significant differences on the pre and post test data for netball shooting accuracy for both participants in PETTLEP groups, however there was no significant differences were found in the traditional written imagery script group. Furthermore, the One Way ANOVA results indicated that there were significant differences on the data of post-test among both PETTLEP groups compared to the traditional groups. However, there were no significant differences found between PETTLEP groups. The findings showed that the participants in the PETTLEP imagery interventions showed better accuracy netball shooting compared to the participants in the traditional intervention group, however both audio and combination audio and video PETLLEP interventions enhanced similar netball shooting performances. In conclusion, from this study the PETTLEP imagery model was found to improve players’ performance, especially when it was combined with audio imagery and video modelling.