Affiliations 

  • 1 Faculty of Optometry and Vision Sciences, SEGi University Kota Damansara, 4th Floor, No 9, Jalan Teknologi, Taman Sains Selangor, Kota Damansara PJU 5, 47810, Petaling Jaya, Selangor, Malaysia. Electronic address: zulekha.elias@gmail.com
  • 2 Faculty of Optometry and Vision Sciences, SEGi University Kota Damansara, 4th Floor, No 9, Jalan Teknologi, Taman Sains Selangor, Kota Damansara PJU 5, 47810, Petaling Jaya, Selangor, Malaysia. Electronic address: umabatumalai@segi.edu.my
  • 3 Faculty of Optometry and Vision Sciences, SEGi University Kota Damansara, 4th Floor, No 9, Jalan Teknologi, Taman Sains Selangor, Kota Damansara PJU 5, 47810, Petaling Jaya, Selangor, Malaysia. Electronic address: azam@segi.edu.my
Appl Ergon, 2019 Nov;81:102879.
PMID: 31422241 DOI: 10.1016/j.apergo.2019.102879

Abstract

Increasing popularity of virtual reality (VR) gaming is causing increased concern, as prolonged use induces visual adaptation effects which disturbs normal vision. Effects of VR gaming on accommodation and convergence of young adults by measuring accommodative response and phoria before and after experiencing virtual reality were measured. An increase in accommodative response and a decrease in convergence was observed after immersion in VR games. It was found that visual symptoms were apparent among the subjects post VR exposure.

* Title and MeSH Headings from MEDLINE®/PubMed®, a database of the U.S. National Library of Medicine.