Affiliations 

  • 1 Universiti Kebangsaan Malaysia, Faculty of Health Sciences, School of Rehabilitation Sciences, Physiotherapy Program, Jalan Raja Muda Aziz, 50300 Kuala Lumpur, Malaysia. devinder@ukm.edu.my
  • 2 Universiti Kebangsaan Malaysia, Faculty of Health Sciences, School of Rehabilitation Sciences, Physiotherapy Program, Jalan Raja Muda Aziz, 50300 Kuala Lumpur, Malaysia
Med J Malaysia, 2017 04;72(2):119-121.
PMID: 28473675 MyJurnal

Abstract

INTRODUCTION: There is limited information regarding the effects of interactive virtual reality (VR) games on psychological and physical well-being among adults with physical disabilities. We aimed to examine the impact of VR games on psychological well-being, upper limb motor function and reaction time in adults with physical disabilities.

METHODS: Fifteen participants completed the intervention using Wii VR games in this pilot study. Depressive, Anxiety and Stress Scales (DASS) and Capabilities of Upper Extremity (CUE) questionnaires were used to measure psychological well-being and upper limb motor function respectively. Upper limb reaction time was measured using reaction time test.

RESULTS: Results showed that there was a significant difference (p<0.05) in DASS questionnaire and average reaction time score after intervention.

CONCLUSION: There is a potential for using interactive VR games as an exercise tool to improve psychological wellbeing and upper limb reaction time among adults with disabilities.

* Title and MeSH Headings from MEDLINE®/PubMed®, a database of the U.S. National Library of Medicine.